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Kill chains ​

A kill chain is the attack path as a graph, written by the agent as it confirms steps. Not a diagram you draw by hand: a record that turns a finished box into a path instead of a scrollback.

Kill chains live under Settings → Kill chains, and open from a kill-chain tool card in chat. A project can hold many chains; switching projects switches the set. They are stored in the container, with the project.

Kill chains are available on every plan. Clean PNG export without a watermark is part of the paid plans.

What is in it ​

NodeMeaning
HostMachine, IP, hostname, domain controller
CredentialUser, hash, token, key
SiteApplication or service on the network
StepExploit, pivot, privilege escalation
LootFlag, file, domain admin

Edges are moves between them. The graph reads toward loot.

Status ​

StatusLookMeaning
ConfirmedSolidBacked by evidence the agent saw
HypothesisDashedPlausible, untested
FailedRedTried, did not work
Keep failed nodes

They are what you forget by morning, and what a teammate needs before repeating the same dead end.

Reading and replay ​

The layout is force-directed. Click a node for evidence. Replay walks discovery order for reports and debriefs. Drag to pin nodes.

Export ProTeamEnterprise ​

Export PNG captures the canvas as shown (hypotheses and failures included). Every plan can export; Community exports may include an Exegol watermark. The paid plans export without the watermark.

Asking the agent ​

@killchain in the composer asks the agent to reason about / rebuild the path. It does not open the viewer by itself. Optional: @killchain:/folder to narrow where it looks.

TIP

Ask the agent to update the chain as you go, then @killchain when you want it to reason about the shortest remaining path.

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